Posted: Rabu, 17 Maret 2010 by Harlis Budhi Jatmiko in
0


We adore innovation at Pocket Gamer; we revel in clever ideas and new ways of playing games and we even award all of our games an innovation score. However, even we believe that there are times when you have to hold to the adage if it ain't broke don't fix it. Take the wheel for instance. Okay, so it's evolved a little since the first rounded stone rolled off the production lines, but the fundamentals of a rounded object attached to some sort of axle has endured relatively well over the years without anyone feeling the need to suggest that 'maybe a flattened edge would be worth a go'. That's exactly the question you'll find yourself asking after the first few minutes of playing Worms Forts 3D. Whilst at first sight it's undeniably appealing (the 2D worms are fantastically animated, the 3D levels and backgrounds superb), and there's immediate familiarity in the form of two teams of pink wriggly fellas firing outrageous weaponry (including The Moose, Super Hippo and Little old lady guns) at each other, it soon becomes clear that the ability to construct buildings has changed the game dynamic dramatically.

0 komentar: